Interesting game I think. The idea of making one lane be presses with arrow keys was weird, but the other lane being clicked with right alt or right control... idk. Even more considering that is pretty possible to someone to accidentaly trigger a shortcut while playing the game when ctrl is an input button
Also, I don't like how missing a note = rip, too punishing for someone playing on lag in a slow computer who never playerd rhythm games before. Maybe add a hp system, where missing notes = damage. Or a full combo system, where I can miss as many notes I want, but I still get a special badge for getting full combos (and all perfects) when I don't miss anything
I also think that this game could have more UI scenes, instead of jumping straight to an autoplay section. But this is more of a personal choice
thanks for the constructive feedback, all very good points. the key placement is a bit strange but thought it would make the most sense for finger drummers, wanted to have it: num 1,2,3 for kick and left, right arrow for snare but was thinking about people who don't have a full keyboard. all the other points are great! thanks for checking it out :)
You mentioned people who don't have a full keyboard, good point, thx for caring with accessibility but I would rather add either a rebinding system or make multiple buttons trigger different lanes (e.g., wasd and arrows to trigger the kicks). You know, someone can be unlucky enough to have Ctrl as a broken key too lol
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Interesting game I think. The idea of making one lane be presses with arrow keys was weird, but the other lane being clicked with right alt or right control... idk. Even more considering that is pretty possible to someone to accidentaly trigger a shortcut while playing the game when ctrl is an input button
Also, I don't like how missing a note = rip, too punishing for someone
playing on lag in a slow computerwho never playerd rhythm games before. Maybe add a hp system, where missing notes = damage. Or a full combo system, where I can miss as many notes I want, but I still get a special badge for getting full combos (and all perfects) when I don't miss anythingI also think that this game could have more UI scenes, instead of jumping straight to an autoplay section. But this is more of a personal choice
thanks for the constructive feedback, all very good points. the key placement is a bit strange but thought it would make the most sense for finger drummers, wanted to have it: num 1,2,3 for kick and left, right arrow for snare but was thinking about people who don't have a full keyboard. all the other points are great! thanks for checking it out :)
You mentioned people who don't have a full keyboard, good point, thx for caring with accessibility but I would rather add either a rebinding system or make multiple buttons trigger different lanes (e.g., wasd and arrows to trigger the kicks). You know, someone can be unlucky enough to have Ctrl as a broken key too lol