The Layout: Ergonomic & Intuitive

I abandoned standard layouts for a clustered control scheme at the bottom of your keyboard:

The Snare (R-Alt & R-Ctrl): Positioned side-by-side so you can perform rapid-fire snare fills using both index fingers just like a real drummer would  with  drum sticks.

The Kick (Left, Down and Right    Arrow Keys): The Kick is right next door. By keeping everything at the bottom of the keyboard, you eliminate "key hunting" and focus purely on the pocket.

Features

  • Educational but Challenging: Starts with the basic beats and progresses to patterns that will challenge even seasoned finger drummers.
  • Three Visual Modes: Choose your vibe—from the high-contrast Cyberpunk default to Sunset or the matrix-style Simulation.
  • Performance Focused: Built for low-latency response.

Please let me know what you  guys think and if anyone beats all the levels I would really  love to hear from you too. Hope you guys enjoy it    :)

Comments

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Interesting game I think. The idea of making one lane be presses with arrow keys was weird, but the other lane being clicked with right alt or right control... idk. Even more considering that is pretty possible to someone to accidentaly trigger a shortcut while playing the game when ctrl is an input button


Also, I don't like how missing a note = rip, too punishing for someone playing on lag in a slow computer who never playerd rhythm games before. Maybe add a hp system, where missing notes = damage. Or a full combo system, where I can miss as many notes I want, but I still get a special badge for getting full combos (and all perfects) when I don't miss anything


I also think that this game could have more UI scenes, instead of jumping straight to an autoplay section. But this is more of a personal choice

thanks for the constructive feedback, all very good points. the key placement is a bit strange but thought it would make the most sense for finger drummers,  wanted to have it: num 1,2,3 for kick and left, right arrow for snare but was thinking about people who don't have a full keyboard. all the other points are great! thanks for checking it out :)

You mentioned people who don't have a full keyboard, good point, thx for caring with accessibility but I would rather add either a rebinding system or make multiple buttons trigger different lanes (e.g., wasd and arrows to trigger the kicks). You know, someone can be unlucky enough to have Ctrl as a broken key too lol